Our Computing Curriculum

Statement of Intent

Our computing curriculum is based on Purple Mash and Discovery Education Expresso schemes of work. These ensure that children in all year groups gain a comprehensive programme of study that allows their creativity to flourish, devising expressive multi media stories, games and pictures. Our computing curriculum also incorporates how to stay safe on and off line in our current climate.

Purple Mash and Discovery Education Expresso are safe work areas that children can access from home to explore independently or to complete homework and follow up work that has been set for them.

Statement of Implementation

Our Computing curriculum is based on Purple Mash schemes of work with additional resources accessed from Espresso Discovery Education. Purple Mash is a cloud based platform that children have full access to at home. It contains a wide range of age-appropriate, creative software tools for writing, drawing, coding, animating, blogging and staying safe on and off line.

  • The three areas of learning are covered during weekly computing lessons. Pupils learn how digital systems work and how to create and debug programs of their own.
  • Our curriculum is planned so that pupils can apply and consolidate their computing skills within many areas of our curriculum. These include maths, literacy and science.
  • The computing curriculum teaches children how to keep themselves safe and ensures they understand how to be safe and responsible users of technology, both inside and outside of school. This includes across a range of online and gaming platforms, including social media. Online safety is taught explicitly within computing sessions and wider curriculum activities.
  • Within Computing lessons teachers differentiate and adapt lesson to cater for all abilities and levels, ensuring SEND, greater depth children and EAL are suitably challenged to meet their needs.
  • In EYFS, children have access to a range of technology such as mobile phones, tills, iPads and interactive screens. They use and investigate these during continuous provision where they use and explore a range of age-appropriate programs with purpose.
  • In Key Stage 1, pupils select and use technology purposefully and safely. They understand about online safety and are exposed to and start to understand algorithms. They understand the need and are able to log on and off correctly. They begin to create and debug simple, age-appropriate programs.
  • In Key Stage 2, pupils build upon their understanding of algorithms. They use these to design, write and debug programs that achieve a specific outcome. Children continue to use logical reasoning to overcome errors within such programs. Key Stage 2 enables pupils to develop an understanding of computer networks. This includes the internet. Using their understanding of online safety, they explore the opportunities the World Wide Web can provide us. This includes for communication and collaboration.

Statement of Impact

Our computing curriculum equips children with the skills and understanding to use computers effectively. It helps them to become confident, responsible users of a range of technology.

Children have the opportunity to build on their prior learning and develop resilience and perseverance when undertaking challenging tasks, especially debugging programs.

To reinforce the necessity for children to be safe online an annual Safer Internet Day is celebrated across the whole school.

Across the school, with differing levels of support, children are able to:

Use their computing knowledge to access and communicate with school using Google Classroom and Google Meet.
Complete, submit and respond to feedback relating to their online work.
Enjoy a rich variety of resources both at school and home.

Overview of Our Computing Curriculum

Computing overview

Our Computing Long Term Plan

Computing plan

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